Successfully Kickstarted December 2013
Successfully Greenlit (steam) February 2014

Pre-orders are available! Sorry, no early access at this time.

Interstellaria is a game that I’ve dreamed of making for some time. Interstellaria draws heavy inspiration from games like: FTL, Mega Man, Starflight, and Metroid. I’ve enjoyed this games so much, and I really want to make a game that I would love to play. I can only hope that other people want to play a game like this as much as I do!




  • Explore planets in a platformer mode. Each planet has its own challenge. Some are simple run/gun, others are more puzzle based, while some are open world ala metroid.
  • upgrade your player! Several upgrades (armor, utilities) are available for sale on different planets. Many of the most important weapons and upgrades are only available by beating the planets main challenges.





  • Take a page from the Sims – your crew are not only important but they are also unique.
  • Crew have traits that make them valuable, or a nuisance.
  • Crew must eat, sleep, interact, and be entertained to be at their best.
  • Crewmen learn as they use their stations. Nothing is worse than losing your master engineer, and nothing is better than seeing your novice gunner level up to a journeyman gunner for that extra bonus to damage and accuracy!

Interstellaria - Star Map navigation


space inventory

  • Manage stations and give orders instead of direct combat.
  • Put out fires, maintain oxygen, repair hull damage, and keep your crew alive!
  • Fend off intruders!
  • Several different kinds of ships planned for the player to buy and pilot
  • Stations can be purchased and placed in position by the player




  • Communicate with alien races, if they’re friendly
  • Trade between planets. Purchase goods, and then sell them on other planets for a profit.
  • Special items are only available for you or your ship via trade
  • Special items and ships are only available via diplomacy

I’m aiming for a game with an OPEN WORLD/SANDBOX. There would be an overall plot that can be completed at the players leisure. I really want people to just explore planets, upgrade their ship, etc… however it depends on its reception/funding. If I can get a following (which means people will buy the game when it comes out) then I will spend the time to make it a sandbox. Otherwise it will be shorter in content, and linear (you go from one planet to another in order until you complete the game).